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  • 3D Bumper Animation Design as a Visual Identity Media for Wanarata Fest in Karangmangu Village

    Muhammad Fadhil Azam, Deuis Nur Astrida
    114-125
    DOI: https://doi.org/10.35671/jmtt.v4i3.103
  • Analysis of Factors Affecting Student Interest in Using Mobile Banking

    Novita Dea Pratiwi, Arin Fronika Fariasih, Tyas Pratama Puja Kusuma
    154-160
    DOI: https://doi.org/10.35671/jmtt.v4i3.101
  • Analysis of Social Commerce Success Using the Expectation Confirmation Model (ECM) Method

    Linda Perdana Wanti, Andesita Prihantoro
    183-192
    DOI: https://doi.org/10.35671/jmtt.v4i3.80
  • Analysis of the Quality of the “Nu-Jek” Website on User Satisfaction Using the Webqual 4.0 Model

    Rahma Sari Fauziyah, Dwi Krisbiantoro
    1-10
    DOI: https://doi.org/10.35671/jmtt.v4i1.85
  • Augmented Reality Model Design in Urban Farming Learning Activity Simulation Based on GamePlay-Centric

    Virgiani Tulean Rossy, Paul Rumagit
    43-51
    DOI: https://doi.org/10.35671/jmtt.v4i1.89
  • City Brand Logo Design Methodology Using Local Citizen Participation Approach

    Danang Adi Wiratama, Chendri Irawan Satrio Nugroho
    159-166
    DOI: https://doi.org/10.35671/jmtt.v3i3.78
  • Classification of Hate Speech in TikTok Social Media Comments Using Naive Bayes Algorithm and TF-IDF Weighting

    Putri Febi Utami , Dwi Krisbiantoro, Irfan Santiko, Andi Dwi Riyanto
    161-173
    DOI: https://doi.org/10.35671/jmtt.v4i3.102
  • Combining Two Chaos Maps and Determining Selective Methods for MSB Bits in a Digital Image Encryption Algorithm

    Rinaldi Munir
    166-175
    DOI: https://doi.org/10.35671/jmtt.v3i3.63
  • Comparison of Support Vector Machine and XGBoost Algorithms in Sentiment Analysis of Visitor Reviews of Baturraden Tourism Forest

    Catur Risma Utami, Irfan Santiko
    94-105
    DOI: https://doi.org/10.35671/jmtt.v4i2.91
  • Comparison of the Work Process Methods for Scale Invariant Feature Transform and Sum of Squared Difference in Image Mosaic

    Anteng Widodo, Syariful Ikhwan, Irfan Santiko
    105-112
    DOI: https://doi.org/10.35671/jmtt.v3i2.72
  • Designing an Educational Video About the Dangers of Software Piracy Using 2D-Based Motion Graphic Techniques

    Endah Puspitawati, Herjuna Ardi Prakosa
    87-94
    DOI: https://doi.org/10.35671/jmtt.v3i2.70
  • Development of Multimedia-Based E-Learning Models in Distance Learning Concepts

    Nourma Islam Dewi Cantika, Hanafi Dana Bastian
    23-30
    DOI: https://doi.org/10.35671/jmtt.v4i1.87
  • Digital Vital Signs: Decision Trees as Behavioral Tripwires for Adolescent Smartphone Overuse

    Sulthon Fadhlun Nafi, Dwi Krisbiantoro
    133-144
    DOI: https://doi.org/10.35671/jmtt.v4i3.97
  • Drug Use Pattern Analysis Model Using the K-Means Algorithm as a Basis for Stocktaking Decision Making

    Ayesha Tania
    85-93
    DOI: https://doi.org/10.35671/jmtt.v4i2.90
  • Effectiveness of QRIS Implementation in Supporting Digital Transactions for MSMEs

    Fadli Bachtiar, Ismail Alfi Firmansyah, Angger Rizalul Fikri
    126-132
    DOI: https://doi.org/10.35671/jmtt.v4i3.100
  • English Educational Game Modeling Using Goal Directed Design Method

    Maria Lupita, Theresia Ambarwati
    130-141
    DOI: https://doi.org/10.35671/jmtt.v3i2.75
  • Exploring the Impact of Evolving Consumer Behavior on Purchase Intention in Social Commerce Environments

    Philip Antonius Budianto, Erwin Halim, Ariiq Naufal Arrafi Setiawan, Hafizd Rasya Effendi
    52-61
    DOI: https://doi.org/10.35671/jmtt.v4i2.81
  • Implementing an AI Agent Chatbot to Improve Service Effectiveness in Mobile Phone Spare Parts and Service Stores

    Futikhat Salsabila , Irfan Santiko
    31-42
    DOI: https://doi.org/10.35671/jmtt.v4i1.88
  • Marble Maze Game Design Using Augmented Reality Technology

    Affan Mahtarami, Eddo Ertino
    176-182
    DOI: https://doi.org/10.35671/jmtt.v3i3.67
  • Micro Controller Modeling On Digital FX Pedal For Guitar And Bass Using Arduino Pro Micro

    Hanafi Dana Bastyan, Putri Febi Utami
    122-129
    DOI: https://doi.org/10.35671/jmtt.v3i2.74
  • MIDI Controller Design Using Arduino Leonardo as a Digital Audio Workstation (DAW) Management Tool

    Darso, Irfan Santiko
    150-158
    DOI: https://doi.org/10.35671/jmtt.v3i3.77
  • Modeling Analysis of Arts and Culture Interest in Student Communities in Banyumas Using Talent Interest Matrix

    Ariadne Tiara Hapsari, Khurida Banatuzka
    142-149
    DOI: https://doi.org/10.35671/jmtt.v3i2.76
  • Movie Recommendation System Model using Bisecting K-Means Technique and Collaborative Filtering

    Hernawati Gohzali, Dita Maria Panjaitan
    95-104
    DOI: https://doi.org/10.35671/jmtt.v3i2.71
  • Predicting Greater Jakarta Area House Prices Using Random Forest and Linear Regression

    Firli Firmansyah Agustin, Fariz Nur Fikri Zaki
    106-113
    DOI: https://doi.org/10.35671/jmtt.v4i2.104
  • Promoting Hydroponics Learning with Gamification Approach

    Gunawan Wang , Ananda Dwi Sugianto
    62-71
    DOI: https://doi.org/10.35671/jmtt.v4i2.138
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