3D Bumper Animation Design as a Visual Identity Media for Wanarata Fest in Karangmangu Village
DOI:
https://doi.org/10.35671/jmtt.v4i3.103
Keywords:
Animation, 3D, Bumpers, Visual Identity, VideoAbstract
Wanarata Fest is a cultural event held in Karangmangu Village with the aim of introducing the potential of local culture and wisdom to the wider community. To support the delivery of the village's identity and potential, visual media are needed that can create a strong and representative first impression. This research aims to design a 3D bumper animation as a visual identity for Wanarata Fest, showcasing the cultural elements and character of Karangmangu Village. The method used in this research is the Multimedia Development Life Cycle (MDLC), which includes the stages of concept, design, material collection, assembly, and testing. During the design stage, the selection of visual elements such as gunungan wayang (wayang puppet mountains), kuda kepang (horse-drawn carriages), joglo houses, and teak trees was based on observations and interviews with village officials to represent local cultural identity. Testing was conducted using the User Acceptance Testing (UAT) method, involving the committee and village officials as respondents. The test results showed that the 3D bumper animation received very positive ratings and acceptance, with all assessment indicators falling within the "very appropriate" category. This demonstrates that the designed 3D bumper animation is capable of representing the visual identity of Wanarata Fest and is suitable for use as an opening media for the event, with the potential for reuse in future events. Thus, 3D bumper animation can be an effective visual media solution in supporting the image and identity of local culture-based events.
Downloads
References
V. Maselli and G. Panadisi, “Motion design and visual communication in the era of ‘diffuse design’ paradigm: Analysis and evaluation of a didactic experiment,” Des. Sci., vol. 8, pp. 1–17, 2022, doi: 10.1017/dsj.2022.15.
A. D. N. Sembada and E. Wulandari, “Perancangan Typeface Sebagai Identitas Visual Dieng Culture Festival 2024,” ANDHARUPA J. Desain Komun. Vis. Multimed., vol. 10, no. 03, pp. 344–358, 2024, doi: 10.33633/andharupa.v10i03.8867.
G. P. P. A. Y. Putra, Wibisono, “Perkembangan media pembelajaran berbasis animasi di bali,” vol. 1, pp. 57–65, 2024.
L. Fadilah, J. N. Fadila, F. Nugroho, and K. Kunci, “SYSTEMIC: Information System and Informatics Journal Perancangan Animasi 3D ‘ Rahmat Allah yang Terindah ’ dengan Menerapkan Metode Keyframe,” vol. 7, no. 1, pp. 10–18, 2021.
I. M. Agung, W. Sancaya, I. W. Swandi, and W. Indira, “PERANCANGAN ANIMASI 2D UNTUK BUMPER LOGO DI THE HIVE SANUR,” vol. 4, no. 1, pp. 87–99, 2023.
E. B. Sembiring, J. E. Suhendra, and P. Dharsono, “Rancang Bangun dan Analisis Opening Bumper Program TV dalam bentuk Motion Graphic (Studi Kasus: Bincang Santai di iNews TV Batam),” J. Appl. Multimed. Netw., vol. 5, no. 1, pp. 121–135, 2021, doi: 10.30871/jamn.v5i1.2880.
H. L. Zulafa and A. Z. Mansoor, “ANALISIS PENGGUNAAN ELEMEN VISUAL SEBAGAI REPRESENTASI BUDAYA JAWA DI FILM ‘ LARA ATI ,’” vol. 07, no. 01, pp. 105–116, 2024.
I. S. Priatna and S. H. Nugraini, “PERANCANGAN IDENTITAS VISUAL DAN MEDIA PROMOSI,” vol. 5, no. 2, pp. 254–267, 2023.
M. A. Kurniansyah, E. Agus, and B. Oemar, “Perancangan Identitas Visual Dan Penerapannya Dalam Media Promosi Museum Anjuk Ladang,” J. Barik, vol. 3, no. 1, pp. 97–110, 2021.
M. I. Bani, M. D. Poyo, and H. Pienrasmi, “Visual Communication in Opening Bumper Break Motion Graphic Design ( Case Study at the International Conference on Safe Communities Event at Mahardhika Creative ),” vol. 2, no. 2, pp. 1–8, 2025.
A. I. Zuhdi, Z. Mustafidah, M. R. Nur Alam, and S. A. Irawan, “Implementation Multimedia Development Life Cycle in Interactive Multimedia Design for Traditional Indonesian Music Instruments Introduction,” JIKO (Jurnal Inform. dan Komputer), vol. 7, no. 1, pp. 43–50, 2024, doi: 10.33387/jiko.v7i1.7640.
Andre and T. Adelia, “Modifikasi Multimedia Development Lifecycle dan Proses Produksi Video Dalam Pembuatan Perangkat Multimedia Untuk Film Dokumenter: ‘ Krupuk Amplang Balikpapan ,’” vol. 3, no. 2, pp. 70–82, 2022.
M. A. Puspita, R. A. Pradipta, and M. A. Muhammad, “User Acceptance Testing dan Performance Testing Pada Pengembangan Website Kanal Pengetahuan Dikti,” vol. 08, 2024.
J. Jusman and I. Fauziah, “Receptiveness of QRIS as a Digital Payment Among MSME in Palopo City,” Interdiciplinary J. Hummanity Inj., vol. 3, no. 10, pp. 718–728, Oct. 2024, doi:10.58631/injurity.v3i10.1234.
M. Hawkins, G. R. Elsworth, E. Hoban, and R. H. Osborne, “Questionnaire validation practice within a theoretical framework: a systematic descriptive literature review of health literacy assessments,” BMJ Open, vol. 10, no. 6, p. e035974, June 2020, doi: 10.1136/bmjopen-2019-035974.
J. R. C. Phillips, “Implementing Social and Emotional Learning in Rural Colorado Schools: A Quantitative Study of the Impact of Impetuses and Challenges”. “Metodologi Penelitian Kuantitatif”.
S. Sani, “Micro, Small and Medium Enterprises in Nigeria: Trend Analyses of Growth, Contributions and Challenges using SMEDAN and NBS Survey Reports,” Baze Univ. J. Entrep. Interdiscip. Stud., Apr. 2024, doi: 10.61955/NGHMXQ.
M. M. Ridhwan, K. Ramadhan, A. Ismail, and A. Suryahadi, “How Financial Digitalization Affects Business Performance and Business Innovation in Ultra-Micro, Micro, and Small Enterprises: Evidence from Indonesia,” 2024, SSRN. doi: 10.2139/ssrn.4975776.
L. N. Nafidah and L. W. Hidayati, “Pengaruh Sistem Pembayaran Non Tunai QRIS Dalam Meningkatkan Akuntabilitas Melalui Pencatatan Laporan Keuangan,” Behav. Account. J., vol. 6, no. 2, pp. 17– 32, Dec. 2023, doi: 10.33005/baj.v6i2.367.
D. Hanggraeni, “Investigating the Adoption of QR Code Indonesian Standard through Organizational and Environmental Factors and Its Impact on Micro Small Medium Enterprise Performance,” vol. 14, no. 3, 2022.
Downloads
Published
How to Cite
Issue
Section
Categories
License
Copyright (c) 2025 Muhammad Fadhil Azam, Deuis Nur Astrida

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.






