Optimizing Frame Techniques in 2-Dimensional Video Models in a Learning Perspective
Case Study: Movie Clip Entitled "Perjalanan Jenderal Soedirman"
DOI:
https://doi.org/10.35671/jmtt.v3i1.45Keywords:
Clip Video, Animation, Model Learning, 2D FrameAbstract
As competition for talent increases, electronic media are often used to convey information and influence students' points of view. Animated films are an electronic media that can be used to bridge learning to make it more interesting and provide a new environmental feel for students. According to research results conducted by Computer Technology Research (CRT), people only remember 20% of what they see and 30% of what they hear. Yet people remember 50% of what they see and hear and 80% of what they see, hear and do at the same time. This research aims to evaluate students' level of interest and enthusiasm for learning history through animation media. The research method was created using two-dimensional (2D) animation techniques using frame by frame animation techniques. The data obtained is the result of research from interviews, observations, literature studies and questionnaires conducted at SDN 3 Kutasari which is located in Banyumas Regency. The results of the questionnaire testing used a Likert scale and the average formula for the results of the calculation was 87.9%, so it was included in the agree category or worthy of being shown as a 2D animated short film.
Downloads
References
P. R. Simamora, S. A. Zega, and S. St, “Perancangan 3D Modeling Dan Vfx Water Simulation Dalam Animasi 3D Berjudul ‘Blue & Flash,’” J. Appl. Multimed. Netw., vol. 3, no. 2, pp. 2548–6853, 2019, [Online]. Available: http://jurnal.polibatam.ac.id/index.php/JAMN
E. K. Hadi, “Perancangan Animasi 3D ‘Remember’ dengan Metode Pose to Pose,” Nuansa Inform., vol. 15, no. 2, pp. 14–20, 2021, doi: 10.25134/nuansa.v15i2.4260.
S. A. Rahmadianto and M. Melany, “Perancangan Multimedia Interaktif Pengenalan Dkv Ma Chung sebagai Upaya Meningkatkan Brand Equity,” ANDHARUPA J. Desain Komun. Vis. Multimed., vol. 4, no. 02, pp. 130–142, 2018, doi: 10.33633/andharupa.v4i02.1623.
S. D. Riskiono, T. Susanto, and K. Kristianto, “Augmented reality sebagai Media Pembelajaran Hewan Purbakala,” Krea-TIF, vol. 8, no. 1, p. 8, 2020, doi: 10.32832/kreatif.v8i1.3369.
G. Liu, “Influence of Digital Media Technology on Animation Design,” J. Phys. Conf. Ser., vol. 1533, no. 4, 2020, doi: 10.1088/1742-6596/1533/4/042032.
L. A. Priyono, P. P. Purwacandra, S. G. Gunanto, and K. Widhiyanti, “Penerapan Prinsip Animasi dalam Penciptaan Animasi 3D ‘Kepiting,’” J. Animat. Games Stud., vol. 6, no. 1, pp. 51–66, 2020, doi: 10.24821/jags.v6i1.3854.
B. Fachri, “Perancangan Sistem Informasi Iklan Produk Halal Mui Berbasis Mobile Web Menggunakan Multimedia Interaktif,” Jurasik (Jurnal Ris. Sist. Inf. dan Tek. Inform., vol. 3, no. 3, p. 98, 2018, doi: 10.30645/jurasik.v3i0.69.
J. Nari, V. Tulenan, S. Sentinuwo, Y. Rindengan, and O. Lantang, “Perancangan Studio Musik Bambu Dengan Perspektif Animasi 3D,” J. Tek. Inform., vol. 4, no. 2, pp. 1–7, 2015, doi: 10.35793/jti.4.2.2014.6988.
D. Siegle, “Technology: Student Animation Projects: An Avenue to Promote Creativity and Learning,” Gift. Child Today, vol. 37, no. 3, pp. 194–199, 2014, doi: 10.1177/1076217514532276.
A. Aruna, L. Inayah, M. F. A. Roziqin, and A. R. Prasetyo, “Rancang desain media pembelajaran berbasis game sejarah perjalanan jendral Soedirman dalam perang gerilya Kabupaten Pacitan,” J. Basicedu, vol. 5, no. 5, pp. 3866–3882, 2021.
A. Faris and A. F. Lestari, “Rancangan Animasi Pembelajaran Interaktif Alfabet Pada Pendidikan Anak Usia Dini,” J. Tek. Komput. AMIK BSI, vol. II, no. 1, pp. 59–67, 2016, [Online]. Available: https://ejournal.bsi.ac.id/ejurnal/index.php/jtk/article/download/363/272
Binanto, “Multimedia Digital, Dasar Teori dan Pengembangannya,” Andi Publishing, 2010, p. 150.
A. Munazdar and M. Nur, “2D Animation Video of IoT-Based Agricultural Monitoring Using Onion Skinning Technique,” J. Multimed. Trend Technol., vol. 2, no. 1, pp. 36–46, 2023.
F. Yahya and C. Wilma, “Cinematography and Motion Tracking Techniques in Making a Video Profile for " Genteng Pancasan " Information,” J. Multimed. Trend Technol., vol. 1, no. 3, pp. 16–24, 2022.
D. Utami, “Efektifitas Animasi Dalam Pembelajaran,” Maj. Ilm. Pembelajaran, vol. 7, no. 1, pp. 44–52, 2011.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Mohamad Chaerudin, Akto Hariawan, Elly Purnawati
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.