Vol. 2 No. 2 (2023): Journal of Multimedia Trend and Technology

					View Vol. 2 No. 2 (2023): Journal of Multimedia Trend and Technology

Topic: Gamification Learning Model

Identity: Volume 2, Issue 2, August 2023

Language: English

In this issue of volume 2, JMTT presents several collections of review results for technology trends in multimedia gamification. The participation and implementation of technology in this multimedia will include anything that can provide opportunities for deeper study. The contributors will provide readers with ideas on conducting multimedia technology research.

Published: 2023-08-15

Articles

  • Design and Development of Android-Based “Tracked” Person Shooter Game Models

    Ronaldi Subastian, Widuri Hesterananda
    71-79
    DOI: https://doi.org/10.35671/jmtt.v2i2.33
  • Making “Si Mbah” Illustrational Asset for Whatsapp Stickers Need Using MDLC Method

    Risqi Dwiarto, Argiyan Dwi Pritama, Ilham Albana
    80-87
    DOI: https://doi.org/10.35671/jmtt.v2i2.30
  • Implementation of video editing and making poster designs as internship activities at PT Ampu Studio

    Rifa Alfazri, Argiyan Dwi Pritama
    88-94
    DOI: https://doi.org/10.35671/jmtt.v2i2.29
  • Design of a Mathematical Learning Game Model for Elementary School in the Sumbang Banyumas Area

    Qonita Rafida Hana, Ayu Wulandari
    95-101
    DOI: https://doi.org/10.35671/jmtt.v2i2.34
  • Learning Model for Practicing Counting Through the "Snake and Ladders" Game Method

    Aenuri, Wahyuningsih, Aminah Zahro
    102-110
    DOI: https://doi.org/10.35671/jmtt.v2i2.35
  • 2-Dimensional Digital Animation Model for Public Health Socialization Assets

    Ito Setiawan, Dhanar Intan Surya Saputra, Muhamad Faris Fakhrizal, Hellik Hermawan
    111 - 117
    DOI: https://doi.org/10.35671/jmtt.v2i2.36
  • Gesture to Text and Text to Speech Models for Assistance with Speech Impaired People

    Ilham Adi Purnamajaya
    118-125
    DOI: https://doi.org/10.35671/jmtt.v2i2.37