About the Journal

 

Journal of Multimedia Trend and Technology is an online journal that is organized and managed independently by a consortium of multimedia and visual communication design lecturers. JMTT is an open-access journal that is provided for researchers, lecturers, and students who will publish research results in the field of all of the things about Digitalized Multimedia and its process.

Currently, JMTT is under the auspices of the Amikom University Purwokerto higher education organization, with the management of the Multimedia, Game, and Mobile Apps Study Center together with Educollabs.

Scientific Journal of Multimedia Trend and Technology as JMTT. JMTT is a forum for writers of scientific articles from Indonesia. JMTT is a scientific publication media under the auspices of software development company Edu-Collabs, and managed by the Multimedia and Information Technology community in the Banyumas area of Indonesia. JMTT publishes at least 3 times a year with issues including multimedia, information technology, digital media, multimedia information systems, and digital media platforms.

Together with the multimedia and information technology family, JMTT provides the latest issues related to what technologies are currently becoming popular in the multimedia world. This journal also provides the latest reference facilities for later scientific article writers.

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Journal of Multimedia Trend and Technology also has Current and running indexes :

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Announcements

Current Issue

Vol. 3 No. 1 (2024): Journal of Multimedia Trend and Technology
					View Vol. 3 No. 1 (2024): Journal of Multimedia Trend and Technology

Topic: Learning that utilizes multimedia-based information technology

Identity: Volume 3, Issue 1, April 2024

Language: English

The Journal of Multimedia Trend and Technology in volume 3 issue 1 will provide themes related to the focus on learning that utilizes multimedia-based information technology. Learning has long used multimedia-based technology, but to find out what the impacts and techniques used are, you can read it in issue 1 in 2024. This theme will be possible to continue throughout 2024.

Published: 2024-04-24

Articles

  • Optimizing Frame Techniques in 2-Dimensional Video Models in a Learning Perspective Case Study: Movie Clip Entitled "Perjalanan Jenderal Soedirman"

    Mohamad Chaerudin, Akto Hariawan, Elly Purnawati
    1-8
    DOI: https://doi.org/10.35671/jmtt.v3i1.45
  • Interactive Game Model in Drill and Practice Learning to Increase Student Learning Achievement

    Ahmad Najih, Amanda Futihah
    9-15
    DOI: https://doi.org/10.35671/jmtt.v3i1.46
  • Digging Deeper With Machine Learning for Unbalanced Multimedia Data Categorization

    Nihayatusyifa, Dita Febrianti
    16-23
    DOI: https://doi.org/10.35671/jmtt.v3i1.47
  • Development of Interactive Multimedia Learning Based on Educational Games in Basic Chemistry Learning Media

    Albynola Agis Oktadio, Andrew Naftali Pardede
    24-32
    DOI: https://doi.org/10.35671/jmtt.v3i1.48
  • An Examination of Audio-visual Effects on Memory Capacity of Production Workers Based on Educational Targets

    Juliadi Kurniawan, Putra Tubagus, Rafael Domingus
    33-39
    DOI: https://doi.org/10.35671/jmtt.v3i1.49
  • Literature Review: Study of the Use of Interactive Multimedia in Mathematics and Natural Sciences Learning in Indonesia

    Bayu Sri Hartanto
    40-49
    DOI: https://doi.org/10.35671/jmtt.v3i1.50
  • Transforming Computer Network Learning: The Role of Animation Media in Developing Students' Understanding of Abstract Material

    Anwar Zamzuri, Mohd Hasan
    50-55
    DOI: https://doi.org/10.35671/jmtt.v3i1.51
  • Analysis of Music Brand Similarity Levels Using a Visual Computing Approach

    Jodhi Joshima, Maldric Hillary
    56-63
    DOI: https://doi.org/10.35671/jmtt.v3i1.52
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